| Input | Action |
|---|---|
| Right-click ground | Move hero to location |
| Right-click enemy | Set auto-attack target (hero or minion) |
| S | Stop movement immediately (hold position) |
| Q / W / E / R | Cast ability toward current cursor position |
| Scroll wheel | Zoom camera (0.3ร โ 2.0ร) |
| Tab (hold) | Show scoreboard: K / D / A ยท CS ยท Gold ยท Level |
| ESC | Open/close settings menu |
Right-clicking an enemy sets them as your current auto-attack target. Your hero moves toward that target, then fires a homing projectile whenever in range and off cooldown.
If you right-click ground (no target), your hero walks to that point and auto-attacks any enemy that enters range automatically โ no manual targeting needed.
Projectiles home on their assigned target. If the target dies mid-flight, the projectile disappears.
Each hero has 4 abilities. All abilities are targeted at the cursor position when the key is pressed. Abilities cost mana and trigger a cooldown โ if you have insufficient mana, the ability will not fire.
Mana regenerates at 0.25 MP per tick (5 MP/second). It fully restores at spawn and on respawn.
Ability types in use:
You gain XP by being within 500 units of an enemy unit when it dies โ minions, towers, or heroes. You don't need to deal the killing blow.
Example: Level 1 โ 2 needs 100 XP. Level 5 โ 6 needs 500 XP. Level 17 โ 18 needs 1,700 XP.
| Source | XP Value | Notes |
|---|---|---|
| Melee minion death | 30 | Must be within 500 units |
| Caster minion death | 20 | Must be within 500 units |
| Tower destruction | 200 | Must be within 500 units |
| Hero kill | 200 | Goes to the killer only |
All heroes start with 500 gold. Gold accumulates automatically and from actions during the match.
| Source | Gold | Notes |
|---|---|---|
| Starting gold | 500 | All heroes begin with this |
| Passive income | 5 / 10s | Auto-granted while alive |
| Melee minion last hit | 21 | You must land the killing blow |
| Caster minion last hit | 14 | You must land the killing blow |
| Tower destruction | 150 | Goes to last-hitting hero |
| Hero kill | 300 | Goes to the killer |
| First Blood bonus | +100 | Added to the first hero kill of the match |
[NOT YET IMPLEMENTED] Shop and item purchases. Gold currently accumulates but cannot be spent.
When a hero's HP reaches 0, they die and cannot act for 8 seconds. A respawn timer is visible on screen. On respawn, the hero returns to their team's Castle with full HP and mana.
Assists are awarded to teammates who dealt damage to the victim within the last 8 seconds before the kill.
Player activity is tracked by actions: movement commands, attacks, and ability casts all reset the AFK timer. Standing still and doing nothing triggers warnings and eventual removal.
| Idle Time | Event |
|---|---|
| 60 seconds | โ ๏ธ First AFK warning โ dismiss prompt to reset timer |
| 120 seconds | ๐จ Final warning โ time remaining is shown |
| 150 seconds | ๐ซ Removed from game โ returns to lobby automatically |
Destroy the enemy team's Castle ๐ฏ to win. The Castle can only be attacked directly โ there is no invulnerability mechanic. However, taking down the Tower first removes the primary line of defense.
On Castle destruction, a 20-second game-over screen plays, then all players are returned to the main lobby for a new game.
Bottom strip: HP bar ยท Mana bar ยท XP bar ยท Ability icons (Q/W/E/R with cooldown overlay) ยท Gold amount (left) ยท Clock + settings hint (right).
Top: Blue team panel (left) and Red team panel (right) โ live player count and Castle HP bar. Bar turns orange below 40% HP.
Kill feed: Centered top โ last 5 events (first blood, hero slain, castle destroyed). Events fade after 7 seconds.
Minimap: Bottom-right corner โ shows lane, towers, castle dots, minion dots, player dots, and camera viewport rect.
Scoreboard (Tab): Hold Tab to see full stats for all players: Kills ยท Deaths ยท Assists ยท CS (minion kills) ยท Gold ยท Level.