๐Ÿ‘พ Units

Minion waves spawn automatically every 30 seconds from each Castle and march down the mid-lane toward the enemy base.

๐ŸŒŠ Wave Composition

Each wave contains 6 minions per team: 3 melee in front, 3 casters behind. They spawn in a staggered formation and march in formation.

๐Ÿ”ต BLUE WAVE (marching right โ†’)
    [Caster] [Caster] [Caster] ยทยทยทยท [Melee] [Melee] [Melee] โ†’โ†’โ†’ enemy base
Melee lead, casters follow 3 slots behind at 90-unit lane gaps. Each row has ยฑ40 unit y-spread.
๐Ÿ”ด RED WAVE (marching left โ†)
enemy base โ†โ†โ† [Melee] [Melee] [Melee] ยทยทยทยท [Caster] [Caster] [Caster]
PropertyValue
Spawn intervalEvery 30 seconds
Minions per wave6 (3 melee + 3 casters)
Lanes (Alpha)Mid-lane only
PathfindingFixed waypoints along mid-lane (y=2000)

โš”๏ธ Melee Minions โ€” Goblins

๐Ÿ‘บ

Goblin Warrior (Both Teams)

HP450
Damage12
Range150
Speed2 u/t
Gold (LH)21
XP30

Front line of the wave. Short range โ€” must close to melee distance to attack. Tankier than casters; great for absorbing tower shots.

๐Ÿง™ Caster Minions โ€” Goblin Shamans

๐Ÿบ

Goblin Shaman (Both Teams)

HP250
Damage25
Range400
Speed2 u/t
Gold (LH)14
XP20

Follow behind the goblin warriors. Fragile but hit harder and at longer range. Priority last-hit targets โ€” die fast and yield less gold.

๐Ÿง  Minion AI

Minions follow fixed waypoints along the mid-lane. When an enemy enters range, they stop moving and begin attacking. Aggro priority (highest to lowest):

  1. Structures โ€” Towers and Castles. Minions always prefer attacking buildings.
  2. Enemy Minions โ€” Attack nearby enemy minions when no structures are in range.
  3. Enemy Heroes โ€” Only attack heroes if no other target is available.
Minions will stop chasing heroes and resume their march if the hero moves out of range. They do not pursue.