Minion waves spawn automatically every 30 seconds from each Castle and march down the mid-lane toward the enemy base.
Each wave contains 6 minions per team: 3 melee in front, 3 casters behind. They spawn in a staggered formation and march in formation.
| Property | Value |
|---|---|
| Spawn interval | Every 30 seconds |
| Minions per wave | 6 (3 melee + 3 casters) |
| Lanes (Alpha) | Mid-lane only |
| Pathfinding | Fixed waypoints along mid-lane (y=2000) |
Front line of the wave. Short range โ must close to melee distance to attack. Tankier than casters; great for absorbing tower shots.
Follow behind the goblin warriors. Fragile but hit harder and at longer range. Priority last-hit targets โ die fast and yield less gold.
Minions follow fixed waypoints along the mid-lane. When an enemy enters range, they stop moving and begin attacking. Aggro priority (highest to lowest):